Monster Hunter: World PC Settings: Best Setup for Hitting 60fps
The game is running an i7-6700k with 32GB memory and a GTX 1080 Ti GPU – it’s a pretty beefy machine. The point is that now all PC builds will be able to run Monster Hunter World quite so effectively to get 1080p and 60fps. Here are some recommendations :
Either 4k, 1440p or 1080p. Here’s the rub: you’re unlikely to get a solid 60fps at 4K unless you’re running some sort of insane SLI multiple GPU rig, so if a solid 60 is your priority even if you’re running a 1080ti as I am your best option may well be to drop the resolution down to 2560×1440 – a resolution that’s well above 1080p but still quite a way behind 4K. It splits the difference nicely, and you’ll be more easily be able to hit 60fps. If 30fps is okay with you, 4K should be fine so long as you’ve a rig to support it. Other way to maximize resolution while retaining frame rate is to use the Variable Resolution option, setting it to target frame rate. Everyone should consider 1080p. The nice thing about MHW on PC is that it is actually a fairly solid port, so it’ll hit 60fps at 1080p on relatively modest hardware.
- Volume Rendering Quality: OFF
It enables you to toggle the Volumetric Lighting out in the world. If you’re having frame rate related woes, dropping this setting down can seriously assist in turning things around – though it has to be noted that this comes at significant cost in terms of one element of the game’s visual look. The differences here are pronounced to different levels at different times of day, but here’s what it looks like both with and without the setting enabled at 4K in one screenshot, split down the middle:
It looks better with this option off, so the frame rate gain is a nice bonus on top of that.
- Frame Rate: 30 fps or 60fps Limit
Here is a piece of advice for you: Limit the frame rate. The frame rate settings allow you to have no limit or to allow the frame rate to stop at a hard 30 or 60 – and we highly recommend doing that. There’s no option to lock the frame rate in MHW on PC, so limiting is the closest you’ll get – but it’s well worth it.
- Remember : Monster Hunter World ia a CPU-heavy game
One final piece of advice for now on Monster Hunter World is that’s a CPU-intensive game. If you’re running a high end, hugely powerful graphics card but are experiencing problems even getting to 60fps at 1080p – or even are experiencing crashes – chances are it’s down to your PC’s CPU. The poin is Monster Hunter World is all about that large-scale world, and so the game is keeping track of a huge environment and lots of different monsters that can interact all at once in the background. This means it can be pretty taxing for CPUs.
“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks,” Capcom USA’s digital platforms vice president William Yagi-Bacon explained.
Tagged with : CAPCOM Co., Ltd., Monster Hunter : World