Marvel Rivals Season 1: Eternal Night and Balance Updates
We are just a day away from the first season of Marvel Rivals, and it’s looking like this is going to be a big one. Developers have stated that this first season update will be twice as large as the future updates are planned to be, lasting three months with a large update halfway through. Considering how impressively smooth they managed the initial launch, I have no doubts that this update will be rolled out without major issues.
While the official launch isn’t quite here yet, plenty of streamers with early access have given everyone intel on what’s to come. Players can expect to see three new maps with key locations in New York City. The Sanctum Sanctorum sets the stage for the Doom Match, the Midtown map will be used for Convoy missions, and we will know more about the Central Park map when it releases mid-season. Doom Match is Marvel Raval’s version of “arcade mode,” in which 8-12 players across different factions will battle each other on a single map. The top 50% of players at the end of the match will be considered the winning team. In the Midtown map, players will escort the H.E.R.B.I.E robot from the Baxter building to the Avengers tower while fighting off Dracula's vampire legions. A unique mechanic called Recursive Destruction will let players turn back time. These time mechanics can either go very right or very wrong, so it will be interesting to see how players learn to use them to their advantage.
With this new season comes four new characters, since developers felt it would only be right to release all of the Fantastic Four together. Mister Fantastic and Invisible Woman will be released first, followed by The Thing and Human Torch in the second update. Mister Fantastic will be a Duelist while Invisible Woman will be a Strategist. The developers didn’t confirm what a normal season will look like, but we can venture to guess that two characters per season seem reasonable.
Twitch drops are coming back into the action with Hela: Will of Galacta spray, nameplate, costume, and more up for grabs for those tuning in. The Eternal Night Fall Luxury Battle Pass costs 990 Lattice (USD 9.99 or regional equivalent) and will give the player 10 costumes, sprays, and emotes. If you don’t want to purchase the pass, you can still complete the free tier in which you’ll be rewarded with 600 Lattice and 600 Units. Competitive rankings will be reset, but not everyone will be back at Bronze 1. NetEase has not divulged the exact details for the rerankings, but we do know that those who have achieved Platnum 1 will start at silver in the new season. There will be a new rank called “Celestial” which will sit between the "Grandmaster" and "Eternity" ranks.
That’s it for updates on Season 1, now, let us dive into the second part of the planned balance patch.
Duelist
Black Panther
- Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30
- Upper limit of additional health provided from 120 to 75
Black Widow
- Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius
- Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s
- Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s
Hawkeye
- Slightly reduce the spread angle between every two Blast Arrows
- Reduce the triggering distance of the passive ability Archer’s Focus from 60 meters to 40 meters
- Reduce the maximum additional damage of the passive from 80 to 70
Hela
- Reduce base health from 275 to 250
Magik
- Increase Umbral Incursion damage in Darkchild form from 115 to 135.
Moon Knight
- Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14
- Increase the explosion radius of each talon from 4 meters to 5 meters
Namo
- Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location
Psylock
- Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.)
The Punisher
- Slightly reduce the spread of Deliverance and Adjudication
Scarlet Witch
- Increase Chaos Control’s fixed damage from 50/s to 60/s
- Reduce the percentage damage per second from 5% to 3%
- Increase Chthonian Burst’s projectile damage from 30 to 35
Storm
- Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55
- Increase Bolt Rush damage from 70 to 80
- After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450
- Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second
Squirrel Girl
- Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly
- Reduce the squirrel tsunami health from 600 to 300
Winter Soldier
- Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40
- Increase Roterstern’s projectile damage from 70 to 75
- Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%
- Increase base health from 250 to 275
Wolverine
- Increase base health from 300 to 350
- Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%
Vanguard
Captain America
- Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s
- Reduce Liberty Rush cooldown from 12s to 10s
- Increase base health from 650 to 675
- Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100
- Reduce the additional health provided per second to self after releasing it from 110 to 100
Doctor Strange
- Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters
- Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s
Thor
- Increase base health from 500 to 525
- Added immunity to control effects during God of Thunder (ultimate ability)
Hulk
- Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200
Venom
- Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2
- Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50
Strategist
Cloak & Dagger
- Reduce Dagger Storm cooldown from 15s to 12s
- Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4
Jeff the Land Shark
- Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field
- Increase the healing of Joyful Splash from 140/s to 150/s
Luna Snow
- Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s
Mantis
- Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s
Rocket Raccoon
- Increase the healing of Repair Mode from 60 per/s to 70 per/s.
Team-Up Abilities
Hawkeye + Black Widow
- Reduce Hawkeye’s season bonus from 20% to 15%
Hela + Thor + Loki
- Reduce Hela’s season bonus from 20% to 15%
Luna Snow + Namor
- Increase Frozen Spawn damage from 25 to 27
- Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%
- Increase berserk state Frozen Spawn damage from 16 to 18
Rocket Raccoon + The Punisher + Winter Soldier
- Reduce the cooldown of Ammo Invention from 45s to 40s
Scarlet Witch + Magneto
- Increase Metallic Fusion projectile damage from 55 to 60
- Increase Metallic Fusion spell field damage from 30 to 35
Thor + Storm + Captain America
- Reduce the cooldown of Charged Gale from 20s to 15s
- Increase the damage of Charged Gale from 50 to 55
Phew, that's a lot of balancing! What does everyone think of the changes? How do you think it will change gameplay? Will it change who you main? Let me know!