Phantom Liberty DLC Really Delivers for Cyberpunk 2077 Players

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[No Spoilers!]

It’s no secret that Cyberpunk 2077 has gone through its fair share of ups and downs over the years since its initial release in 2020. Patches, fixes, and additional content have been delved out over the years by developers CD Projekt Red to deliver the game that players felt that they had been promised and that the studio had envisioned. As the game’s last major planned expansion, it had a lot riding on its release, and according to player count,  it looks like it has delivered. 

Following Phantom Liberty’s release on September 26th, Cyberpunk 2077's player count was just shy of 250k, which has been the highest amount of players the game has seen since launch. It has greatly surpassed Starfield’s play count in the days since the 26th and is just shy of the average player counts of Baldur’s Gate 3 -for some perspective. From the looks of things, it seems that this DLC has been a roaring success for the game. It’s not every day that a game earns back its player count after launch and gets a chance to redeem itself, so let’s give the team at CD Projekt Red the recognition they deserve.

Phantom Liberty is set in Dogtown, a new area of Night City previously unexplorable in the main game. You’ll get to meet Solomon Reed, played by the iconic Idris Elba. Players have stated that the DLC feels like it drives you through the story of twists and turns at a fast but not overwhelming pace. There are new weapons and gear that rejuvenate the feel of combat and make the player feel like they have stepped into their “spy” role as they unravel the plot. The choices you have to make will really matter in this DLC, one of them being so impactful that it will actually prevent the player from accessing the main plotline. Consequences like this act to fully immerse a player, and will drive them to pay attention to their conversations and choices. It may have come a few years after launch, but it looks like Phantom Liberty has delivered the Cyberpunk 2077 experience that everyone deserves.

 

Replies • 26
Interstellar

The real meaning of "new life" for a game.

edited

Does the city actually feel likes it's alive now, and not a shell of a city?

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Ethereal Faerie
CitizenXLVIII said: 11h

Does the city actually feel likes it's alive now, and not a shell of a city?

edited 11h

Even without the DLC, the 2.0 update was an overhaul in itself and personally I think it does


Inception

I still feel like most people who still shit on the game have never even played it. It definitely had a rocky launch with lots of bugs but the game itself was great even back then.
Yes, the open world could definitely be improved but it's still one of my favourites. I think it's honestly one of the best games of the last decade and I am super excited about the sequel no matter how long it will take.

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Dovie'andi Se Tovya Sagain
RaPtUrA said: 6h

I still feel like most people who still shit on the game have never even played it. It definitely a rocky launch with lots of bugs but the game itself was great even back then.
Yes, the open world could definitely still be improved but it's still one of my favourites. I think it's honestly one of the best games of the last decade and I am super excited about the sequel no matter how long it will take.

 

I couldn't agree more


ernest_mecca said: 13h
CitizenXLVIII said: 11h

Does the city actually feel likes it's alive now, and not a shell of a city?

edited 11h

Even without the DLC, the 2.0 update was an overhaul in itself and personally I think it does

That's good to hear. I played at launch, and for a few months afterwards. I've wanted to try it again after 2.0, but too many games, too little time.
I think once the DLC is on sale, I'll try a fresh play through.



If it doesn't grind, it's a waste of time.

Game is nutso good, ignore haters, play immediately, with or without DLC