STRANDED: ALIEN DAWN NEW UPDATE

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Hello Survivors! 

We're thrilled to announce our 

Tame and Train 

update is out now! Exciting new features await you in our 2nd major update to Stranded: Alien Dawn in Early Access. To get access to all the new content and quality of life additions, make sure your game is fully updated. Then you should be able to explore all this update has to offer!

The Tame and Train update will bring compelling new features to the game such as the ability to tame, train, and breed a vibrant array of alien wildlife. This update will also introduce three new dog breeds that can be tamed and trained to provide your survivors protection and companionship. With all these new ways to approach the game to consider, our new survivor may turn out to be your new favourite thanks to his expertise with animals!

We're looking forward to seeing how you will utilise these new features and how you adapt your playstyle with these additions. As always, thank you for sending us your suggestions and feedback as development on the game continues and we look toward more updates in Stranded: Alien Dawn.

Animal Taming will bring a whole new level of gameplay to Stranded: Alien Dawn. You will have to unlock the research option to tame animals, however different animals will require a certain level of skill, food and perseverance to successfully take them into your survivors' care.

Once an animal is tamed these helpful allies will be put under your care, where their happiness and survival needs will have to be managed. These efforts will in return be fruitful to your survivors as tamed wildlife can be played with by your survivors to increase their happiness, protect your survivor and their base, as well as yielding new resources and by-products that could prove very useful! There is even a chance for tamed animals to produce offspring to grow your animal farm to new heights. 

We've also introduced a new animal to the mix: dogs! Three breeds of dogs, Great Dane, Boxer and Weimaraner will be available for your survivors to tame and build bonds with to increase their happiness. They can also be trained to fight alongside you when trouble calls and you can even pet them! 

A new survivor has also been added to the roster, Hugo Delano. Hugo’s love for animals and his extensive background makes him a worthwhile and unique addition to the game. His distinct affinity to animals and adept farming skills are sure to prove useful for survival and produce bountiful resources. Hugo previously worked as a zookeeper at a big tourist destination, however due to an unexpected invasion he joined the resistance in order to protect the animals he loved. Never failing an attempt at taming and possessing the ability to occasionally improve the farming skill of others will allow Hugo to be a valuable asset to your band of survivors. 

The Tame and Train Update also introduces additional resources, recipes, and constructions that you can build and discover to further enhance life on the alien planet. These new constructions will be beneficial for your newly tamed creatures, as you will be able to build dedicated animal sleeping spots, sheds and feeders for them! Tamed animal by-products such as manure and feathers will also be available for your survivors to utilise in their playthrough. 


As always, we want to thank everyone in the Stranded: Alien Dawn community for all your support, feedback, suggestions, and bug reports. Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TwitterFacebookInstagram, and YouTube, or join the discussions on Steam and the Frontier Forums.

Now onto the patch notes:
 

Stranded: Alien Dawn - v0.30.230120 - Tame and Train Update

 

Key new features/content

  • Tame Animals - 

    Discover a whole new way to interact with many of the fauna on this alien world, through taming and training
  • Manage Tamed Animals 

    - Care for newly tamed animals, give them names, play with them and even defend your base with their help! But make sure you look after their needs 
  • Dogs

     - Survivors can now encounter three different breeds of dog, including the Great Dane, Boxer and Weimaraner 
  • A New Survivor 

    - Hugo Delano - A former zookeeper who is an adept animal handler
  • 5 New Steam Achievements

     - Unlock new challenges related to the new content

Due to many of the features in this update being interweaved through the rest of the systems in the game, we recommend starting a new game to fully experience everything this update has to offer! 

 

Animal Taming and Training

  • The 'Manage' category now includes functionality for 'Tamed Animals' that helps to manage and locate tamed animals
  • Added 'Ranch' activity within the Manage category. This allows players to manage taming, leading and training activities done by their survivors 
  • Added research for 'Pacifiers' that can be used to attempt to pacify some more aggressive species. In turn, survivors can attempt to tame them
  • Added gender and size for wild animals
  • Observing wild animals now provides information concerning taming and training
  • Added detailed information about animals wellbeing including 
    • Happiness levels
    • Pleasures and troubles
    • Health conditions
    • Fattening levels
    • Hunger levels
  • As newborn tamed animals get older they grow larger, as do tamed animals that become pregnant
  • Tamed animals have the potential to go berserk if left starving for too long 
  • Tamed animals can be slaughtered for food by survivors
  • Tamed animals can become sick/injured, requiring healing to recover
  • Tamed animals can die of old age
  • Tamed animals are able to fight alongside survivors by being led to the location of a fight, where they will then behave autonomously as opposed to being drafted
  • Fertilization of crops using manure produced by animals is now available for farms
  • Statues of observed animals can be built, providing more decoration that survivors can take time out to appreciate, while also benefitting from a relaxation perk

Survivors

  • Adjusted eating, drinking, smoking and reading to take 50% less time to complete
  • Doubled survivors' carrying capacity for Wood, Stone, Bricks, Concrete and Metal
  • Survivors can now navigate through gates, in the same way that they are able to navigate doors, so its no longer necessary to open/close the gate itself
  • A survivor experiencing a berserk meltdown will no longer target walls, fences and small/low/thin devices
  • Survivors that are berserking now deal more damage to the item they are venting upon
  • Added a new trouble that is applied if a survivor butchers another survivor
  • Added medicine to the allowed/restricted consumable list of the survivors info panel
  • Survivors will now conduct Field observation for a longer period, before looking for more important activities

Research & Resources

  • Available research is now categorised as Resources, Power, Defense, Other or Breakthroughs
  • Added a new 'Flare shielding' research option, that enables devices to consume 50% more power instead of being disabled during solar flares
  • The "Spaceship deconstruction" research option no longer requires a minimum skill level
  • The "Carbon rooms" research option now requires Construction 5
  • Added 'Slop', a new food resource intended primarily for animal consumption, that can be crafted on a workbench using any raw food
  • The barrel cactus now takes 16 days instead of 4 days to fully grow, which is more consistent with other plants in the region

Building/Construction & Devices

  • Increased the average power production of wind turbines
  • Stone furnaces now supply heat and light while working
  • The maximum length allowed when placing fences has been increased from 16 to 50 tiles
  • Pulse rifles no longer deal damage to structures and devices

Animal attacks

  • Refactored spawning of animal attacks so they now spawn in range of the most populated area of the map
  • Adjusted behaviour of notifications during animal attacks
  • Adjusted behaviour of Scissorhands when attacking survivors that are leveraging the advantage of Fortified towers

Miscellaneous

  • Adjusted locations of some devices within the menus in line with the addition of new categories such as Ranching and Leisure
  • A new game rule 'Big family' has been implemented that increases the likelihood of additional survivors being found
  • The progress of completed tutorials is now cloud saved
  • Where applicable, Hotkey shortcuts are now called out in tooltips more consistently
  • Fixed pre-game survivor selection when using Keyboard to navigate the GUI
  • Various stability and optimisation adjustments
  • Various graphic adjustments 
  • Various adjustments to audio effects
Replies • 27







Le conquérant

Looks decent, i hope it won't be abandoned like so many of the genre