I wanted to make this because I thought it would be a good test for my writing skills, be helpful to some people contemplating Mayhem mode, and to share my thoughts on the new Mayhem 2.0 modifiers. I'll also include a list of 20 ideas for new modifiers I came up with and discovered on old BL3 posts.
Lists are descending from best to worst modifiers in each tier. Let's get started!
Easy Modifiers
Found in Mayhem 1-10
#1 Big Kick Energy - Gun Damage increased by 25%. Recoil is increased by 100%. Weapon Spread is increased 100%.
Reason: Gun Damage is great to get for any mayhem level. The recoil and weapon spread are not too big of a problem unless you are using very specific gear.
#2 Galaxy Brain - Enemy head size is increased by 100%.
Reason: This modifier is a good time to use, making many enemies more vulnerable by having the most common crit spot (the head) enlarged. However, this can interfere with hitting specific boss crit spots like Graveward and have unintended consequences such as messing with loot drops. But for general mobbing, this modifier is very valuable.
#3 Lootspolosion - Killing an enemy has a 10% chance of a large loot drop. Critical Kills guarantee this.
Reason: This modifier increases loot drops and can provide a few extra legendaries for a better chance at getting what you want. In my experience, it doesn't always drop legendaries when triggered, so weighing this with something that can increase damage and consequently speed up loot drops is a tough decision.
#4 Speed Demon - Movement Speed increased by 50% for 10 seconds Effect can stack up to three times.
Reason: For mayhem mode, it really helps to move fast. Whether to get out of danger, dodge bullets, or synergize with Amara or Zane damage increase with movement speed, this easy modifier is a solid neutral choice.
#5 More Than Okay Boomer - Grenade Damage increased by 25% Enemies drop grenade ammo when they die, which may be live.
Reason: This can be great with characters like Moze, but the fact that grenade damage does not scale with Mayhem levels and the chance for a live grenade to drop make me cautious about using this one.
#6 Slayer - Non-boss enemies below 15% total armor, shields and health grow blue and explode into shield and health boosters if damaged by melee.
Reason: This modifier is very niche to execute and does not offer enough benefit to chose over the other beneficial easy modifiers. Cool Doom reference though.
Medium Modifiers
Found in Mayhem 2, 3, 5, 6, 9, & 10.
#1 Healy Avenger - When enemies die they may drop a power-up that will heal the first enemy it touches or drop health and shield boosters.
Reason: This is a small power-up that hovers over a dead enemy and slowly travels to another enemy. It is very easy to destroy before it reaches an enemy and gives bonuses to the player when it is destroyed. Even though this does fully heal other enemies, the fact that it is so slow makes it easy to manage. This is my preferred 'Medium' modifier because of all these tame attributes.
#2 Charred Mode - Enemies may be infused with Incendiary, which makes them immune to Incendiary damage and will release an Incendiary Nova upon death
#2 High Voltage - Enemies may be infused with Shock, which makes them immune to Shock damage and releases a Shock Nova upon death
#2 Acid Reign - Enemies may be infused with Corrosive, which makes them immune to Corrosive damage and release a Corrosive Nova upon death
#2 Chilling Them Softly - Enemies may be infused with Cryo, which makes them immune to Cryo damage and releases a Cryo Nova upon death
#2 Totally Radical - Enemies may be infused with Radiation, which makes them immune to Radiation damage and release a Radiation Nova upon death
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